COMBAT
- Silent Aim
- Silent Aim
- Memory Aimbot
- Memory Aimbot
- Target Teammates
- Target NPCs
- Aim FOV
- Lock Target
- Target Safezone
- Hit Chance
- Smoothing
- Draw FOV
- Draw Lock
- Combat Mode
- Target Wounded
- Dynamic FOV
- Aim Max Distance
- Target Sleepers
- Aim NPC Max Distance
- Predict
- Aim FOV Min
- Score by Distance
- Score by FOV
- Require Bone Visible
- Jitter Degrees
- Curve Amount
- Visible Bone Fallback
- Overshoot
- Micro Pause
- Bone Targets
- Options: Head, Chest, Pelvis, Multi (dropdown)
- Bone Selection
- Options: In Order, Nearest, Random (dropdown)
- Extras
- Auto Large Medkit Threshold
- No Recoil
- Signal Type
- Options: Attack, Alt Attack, Dry Fire, Reload, Deploy (dropdown)
- Signal Source
- Options: Self, Held Item (dropdown)
- Signal Interval
- Spinbot
- Spinbot Speed
- Auto Large Medkit
- Silent Eat
- Sway Scale
- Recoil Yaw Scale
- Shoot In Copter
- Rapid Fire Min Delay
- Recoil Pitch Scale
- Force Automatic
- Fast Heal
- Rapid Fire
- Fast Revive
- Silent Reload
- No Spread
- Faster Deploy
- No Sway
- Instant Eoka
- Signal Spam
VISUALS
- Team ID
- Enabled / Color / Bind key
- Extras > Hide In Combat
- Extras > Effects (Stroke, Glow)
- Extras > Style (Text Size, Weight, Background)
- Extras > Position (Anchor grid)
- Per subtype master:
- Color (color dot on subtype row)
- Enabled (checkbox on subtype row)
- Bind (per-drawable hold/toggle key)
- Snap Line
- Enabled / Color / Bind key
- Extras > Line
- From Anchor: screen-side anchor grid (screen edges + center)
- To Anchor: box-side anchor grid (incl HEAD / FEET rows)
- Extras > Hide In Combat
- Extras > Effects
- Stroke (Enabled, Color, Thickness)
- Glow (Enabled, Color, Strength)
- Teammate subtype (extra section):
- Force Teammate Key (hold key to mark hovered player as friendly)
- Hotbars (bottom of Visuals):
- Belt Hotbar (6 slots)
- Enabled / Bind key
- Extras > Hotbar
- Icon Size
- Active Slot Color
- Column Gap (between slot rows)
- Roundness
- Spacing (between slots)
- Show Amount (item count overlay)
- Background Color
- Amount Font Size
- Extras > Hide In Combat
- Drag in-game to move
- Loot Bags subtype (custom layout):
- Player Corpse (Show, Color)
- Max Distance (shared, m)
- NPC Corpse (Show, Color)
- Backpack (Show, Color)
- Wear Hotbar (7 slots)
- Same as Belt Hotbar
- Subtypes (left panel): Player, Teammate, NPC, Heavy, Tunnel, Underwater, Loot Bags
- Name
- Enabled / Color / Bind key
- Extras > Position
- Anchor grid
- Extras > Style
- Preview strip (live "Sample 42m")
- Background
- Roundness
- Enabled
- Color
- Padding Y
- Padding X
- Append dropdown: None, Distance (append "42m" inline into the name)
- Text Size
- Weight dropdown: Light, Regular, Medium, SemiBold, Bold, Heavy
- Extras > Effects
- Stroke (Enabled, Color, Thickness)
- Glow (Enabled, Color, Strength dropdown)
- Extras > Hide In Combat
- Subtype filters (below drawables):
- Max Distance (m)
- Dormant Duration (s)
- Dormant ESP (show last known when target goes dormant)
- Radar Marker Size (px)
- Show on Minimap
- Show Sleepers (Player + Teammate subtypes only)
- Drawables in each subtype:
- Box
- Extras > Position
- Anchor grid (3x3 pick where the box is anchored on the model)
- Enabled / Color / Bind key
- Extras > Effects
- Stroke
- Enabled
- Color
- Thickness
- Inner Stroke
- Thickness
- Enabled
- Color
- Box
- Roundness
- Thickness
- Style dropdown: Full, Corners, Dashed, Dotted
- Skeleton
- Enabled / Color / Bind key
- Sub-checkbox: Per-Bone Occlusion (bone-by-bone visibility test)
- Extras > Hide In Combat
- Extras > Bones
- Joint Cap dropdown: None, Square, Round
- Joint Size
- Bone Cache Level (0..8)
- Max Distance (m)
- Thickness
- Extras > Effects
- Stroke (Enabled, Color, Thickness)
- Glow (Enabled, Color, Strength dropdown: Low, Med, High)
- Sub-checkbox: Hand Detail (extra fingers/wrist bones)
- Extras > Position
- Anchor grid
- Distance
- Enabled / Color / Bind key
- (Locked automatically when Name > Append = Distance)
- Extras > Position
- Anchor grid
- Extras > Style
- Same as Name (size, weight, background, no append option)
- Extras > Effects
- Stroke, Glow
- Extras > Hide In Combat
- Status
- Enabled / Color / Bind key
- Extras > Style
- Flag Filter (checkbox grid, each toggles a flag independently)
- Wounded, Sleeping, Safezone, Aiming, Incapacitated, Restrained,
- Admin, Developer, Spectating, Ragdoll, Relaxed, Third Person,
- No Sprint, Voice Boost, Sash, Chat Mute, No Respawn, Tutorial,
- Creative, Transferring
- Text Size, Weight, Background
- Extras > Position
- Anchor grid
- Extras > Hide In Combat
- Extras > Effects
- Stroke, Glow
- View Direction
- Enabled / Color / Bind key
- Extras > View
- Length (m)
- Thickness (px)
- Extras > Hide In Combat
- Weapon
- Enabled / Color / Bind key
- Extras > Position
- Anchor grid
- Extras > Style
- Text Size
- Weight dropdown
- Icon Section
- Show as Icon (checkbox, swaps text for weapon icon)
- Icon Size
- Background (Enabled, Color, Roundness, Padding X, Padding Y)
- Extras > Effects
- Stroke, Glow
- Extras > Hide In Combat
- Head Marker
- Enabled / Color / Bind key
- Extras > Position
- Anchor grid
- Extras > Effects
- Stroke (Enabled, Color, Thickness)
- Inner Stroke (Enabled, Color, Thickness)
- Glow (Enabled, Color, Strength dropdown: Low, Med, High)
- Extras > Marker
- Radius (px at 1m)
- Thickness
- Roundness
- Extras > Hide In Combat
WORLD
- Traps - each trap type
- Deployables - each deployable type
- Dropped Items - 20 categories:
- Weapon, Construction, Items, Resources, Attire, Tool, Medical, Food,
- Basic Blueprint, Advanced Blueprint,
- Red Keycard, Green Keycard, Blue Keycard
- Ammunition, Traps, Misc, Common, Component, Electrical, Fun,
- Crates - all crate types (Locked crate has Timer flag)
- Subtabs (top): Dropped, Crates, Collectibles, Animals, Vehicles, Ores, Deployables, Traps
- Collectibles - all resource collectibles (icon + amount supported)
- Animals - each animal type
- Vehicles - each vehicle type
- Ores - each ore type
- Per category (identical schema, some fields only where supported):
- Icon
- Show Icon
- Icon Background
- Icon Background Color
- Icon Size
- Filters
- Hide In Combat
- Max Distance (m)
- Style
- Enabled (master toggle for this category)
- Color
- Center Dot (small dot at 3D anchor)
- Minimap
- Show on Minimap
- Dot (+ Dot Size)
- Icon (+ Icon Size) (where supported)
- Text (+ Text Size)
- Text
- Show Distance
- Show Name
- Show Timer (Locked crate only)
- Show Amount (dropped, collectibles only)
- Text Size
MISC
- Movement
- Speed Hack
- Fast Die Strength
- Speed Hack Value
- Flyhack Stop
- Fast Die Delay
- Force Crouch
- Debug Camera
- Always Sprint
- Fast Die
- Spider-Man
- Omni Sprint
- Silent Walk
- Always Shoot
- Infinite Jump
- TP Distance
- TP
- Blink Max Distance
- Blink
- Force Aiming
- Debug Camera Sens
- Panic
- Debug Camera Speed
- Inventory
- Silent Pickup
- Silent Loot Distance
- Auto Loot Crate Distance
- Auto Upgrade To
- Options: Wood, Stone, Metal, Armored (dropdown)
- Silent Loot
- Auto Upgrade
- Auto Loot Crate
- Auto Upgrade Only With Hammer
- Silent Eat Pickup
- Silent Dropped Pickup
- Fast Loot
- Auto Upgrade From
- Options: Any, Twig, Wood, Stone, Metal (dropdown)
- Auto Upgrade Distance
- Loot Without Untie FOV
- Loot Without Untie
- Loot Without Untie Distance
- World
- Disable Grass
- Hide Construction
- Hide Vehicles
- Hide World
- Hide Player Models
- Hide Terrain
- Disable Shadows
- Disable Water
- Sky
- Sky Master
- Time Hour
- No Fog
- Bright Night Multiplier
- Bright Night Light Intensity
- Stars Brightness
- Time Override
- Red Moon Intensity
- Bright Night
- Sun Size
- Custom Sun
- Sun Brightness
- Cave Brightness
- Bright Caves
- Red Moon
- Cloud Coverage
- Ambient Intensity
- Stars Size
- Bright Night Color
- Stars Visible
- Minimap
- Minimap Enabled
- Size
- Show Player Dots
- Monument Label Color
- Opacity
- Show Monument Labels
- Zoom
- Show Border
- Quality
- Local Player Size
- Rotate with Camera
- Show FOV Cone
- FPS Scene
- Forward Rendering
- Max LOD > Options: Best, Medium, Low, Lowest (dropdown)
- Terrain Billboard Start
- Disable Soft Particles
- Pixel Light Count > Options: 0, 1, 2, 4, 8 (dropdown)
- LOD Bias
- Terrain Pixel Error
- Terrain Detail Density
- Disable Fog
- Terrain Basemap Distance
- Null Skybox
- Solid Clear Color
- Disable Soft Vegetation
- Disable Reflections
- FPS Render
- Target FPS > Options: No Cap, 30, 60, 120, 144, 240, 360 (dropdown)
- Shadow Resolution > Options: Low, Med, High, Very High (dropdown)
- Disable Streaming Mipmaps
- Unlock Framerate
- VSync > Options: Off, Every Frame, Every 2nd Frame (dropdown)
- Layer Clutter Distance
- Aspect Ratio
- Disable Anisotropic
- AA Samples > Options: Off, 2x, 4x, 8x (dropdown)
- Texture Mipmap Limit > Options: Full, Half, Quarter, Eighth (dropdown)
- Resolution Scale
- Dynamic Resolution
- Far Clip
- Shadow Distance
- Disable HDR
- Disable MSAA
- Layer Default Distance
- Disable AA
- Layer Construction Distance
- Layer World Distance
- Shadow Cascades > Options: 0, 1, 2, 4 (dropdown)
CONFIG
- Load Config
- Language
- Options: English, Russian, Turkish (dropdown)
- Reset Config
- Menu Toggle Key
- Save Config
- Delete Config