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Rust Arkancore Internal
COMBAT
Silent Aim
Silent Aim
Memory Aimbot
Memory Aimbot
Target Teammates
Target NPCs
Aim FOV
Lock Target
Target Safezone
Hit Chance
Smoothing
Draw FOV
Draw Lock
Combat Mode
Target Wounded
Dynamic FOV
Aim Max Distance
Target Sleepers
Aim NPC Max Distance
Predict
Aim FOV Min
Score by Distance
Score by FOV
Require Bone Visible
Jitter Degrees
Curve Amount
Visible Bone Fallback
Overshoot
Micro Pause
Bone Targets
Options: Head, Chest, Pelvis, Multi (dropdown)
Bone Selection
Options: In Order, Nearest, Random (dropdown)
Extras
Auto Large Medkit Threshold
No Recoil
Signal Type
Options: Attack, Alt Attack, Dry Fire, Reload, Deploy (dropdown)
Signal Source
Options: Self, Held Item (dropdown)
Signal Interval
Spinbot
Spinbot Speed
Auto Large Medkit
Silent Eat
Sway Scale
Recoil Yaw Scale
Shoot In Copter
Rapid Fire Min Delay
Recoil Pitch Scale
Force Automatic
Fast Heal
Rapid Fire
Fast Revive
Silent Reload
No Spread
Faster Deploy
No Sway
Instant Eoka
Signal Spam
VISUALS
Team ID
Enabled / Color / Bind key
Extras > Hide In Combat
Extras > Effects (Stroke, Glow)
Extras > Style (Text Size, Weight, Background)
Extras > Position (Anchor grid)
Per subtype master:
Color (color dot on subtype row)
Enabled (checkbox on subtype row)
Bind (per-drawable hold/toggle key)
Snap Line
Enabled / Color / Bind key
Extras > Line
From Anchor: screen-side anchor grid (screen edges + center)
To Anchor: box-side anchor grid (incl HEAD / FEET rows)
Extras > Hide In Combat
Extras > Effects
Stroke (Enabled, Color, Thickness)
Glow (Enabled, Color, Strength)
Teammate subtype (extra section):
Force Teammate Key (hold key to mark hovered player as friendly)
Hotbars (bottom of Visuals):
Belt Hotbar (6 slots)
Enabled / Bind key
Extras > Hotbar
Icon Size
Active Slot Color
Column Gap (between slot rows)
Roundness
Spacing (between slots)
Show Amount (item count overlay)
Background Color
Amount Font Size
Extras > Hide In Combat
Drag in-game to move
Loot Bags subtype (custom layout):
Player Corpse (Show, Color)
Max Distance (shared, m)
NPC Corpse (Show, Color)
Backpack (Show, Color)
Wear Hotbar (7 slots)
Same as Belt Hotbar
Subtypes (left panel): Player, Teammate, NPC, Heavy, Tunnel, Underwater, Loot Bags
Name
Enabled / Color / Bind key
Extras > Position
Anchor grid
Extras > Style
Preview strip (live "Sample 42m")
Background
Roundness
Enabled
Color
Padding Y
Padding X
Append dropdown: None, Distance (append "42m" inline into the name)
Text Size
Weight dropdown: Light, Regular, Medium, SemiBold, Bold, Heavy
Extras > Effects
Stroke (Enabled, Color, Thickness)
Glow (Enabled, Color, Strength dropdown)
Extras > Hide In Combat
Subtype filters (below drawables):
Max Distance (m)
Dormant Duration (s)
Dormant ESP (show last known when target goes dormant)
Radar Marker Size (px)
Show on Minimap
Show Sleepers (Player + Teammate subtypes only)
Drawables in each subtype:
Box
Extras > Position
Anchor grid (3x3 pick where the box is anchored on the model)
Enabled / Color / Bind key
Extras > Effects
Stroke
Enabled
Color
Thickness
Inner Stroke
Thickness
Enabled
Color
Box
Roundness
Thickness
Style dropdown: Full, Corners, Dashed, Dotted
Skeleton
Enabled / Color / Bind key
Sub-checkbox: Per-Bone Occlusion (bone-by-bone visibility test)
Extras > Hide In Combat
Extras > Bones
Joint Cap dropdown: None, Square, Round
Joint Size
Bone Cache Level (0..8)
Max Distance (m)
Thickness
Extras > Effects
Stroke (Enabled, Color, Thickness)
Glow (Enabled, Color, Strength dropdown: Low, Med, High)
Sub-checkbox: Hand Detail (extra fingers/wrist bones)
Extras > Position
Anchor grid
Distance
Enabled / Color / Bind key
(Locked automatically when Name > Append = Distance)
Extras > Position
Anchor grid
Extras > Style
Same as Name (size, weight, background, no append option)
Extras > Effects
Stroke, Glow
Extras > Hide In Combat
Status
Enabled / Color / Bind key
Extras > Style
Flag Filter (checkbox grid, each toggles a flag independently)
Wounded, Sleeping, Safezone, Aiming, Incapacitated, Restrained,
Admin, Developer, Spectating, Ragdoll, Relaxed, Third Person,
No Sprint, Voice Boost, Sash, Chat Mute, No Respawn, Tutorial,
Creative, Transferring
Text Size, Weight, Background
Extras > Position
Anchor grid
Extras > Hide In Combat
Extras > Effects
Stroke, Glow
View Direction
Enabled / Color / Bind key
Extras > View
Length (m)
Thickness (px)
Extras > Hide In Combat
Weapon
Enabled / Color / Bind key
Extras > Position
Anchor grid
Extras > Style
Text Size
Weight dropdown
Icon Section
Show as Icon (checkbox, swaps text for weapon icon)
Icon Size
Background (Enabled, Color, Roundness, Padding X, Padding Y)
Extras > Effects
Stroke, Glow
Extras > Hide In Combat
Head Marker
Enabled / Color / Bind key
Extras > Position
Anchor grid
Extras > Effects
Stroke (Enabled, Color, Thickness)
Inner Stroke (Enabled, Color, Thickness)
Glow (Enabled, Color, Strength dropdown: Low, Med, High)
Extras > Marker
Radius (px at 1m)
Thickness
Roundness
Extras > Hide In Combat
WORLD
Traps - each trap type
Deployables - each deployable type
Dropped Items - 20 categories:
Weapon, Construction, Items, Resources, Attire, Tool, Medical, Food,
Basic Blueprint, Advanced Blueprint,
Red Keycard, Green Keycard, Blue Keycard
Ammunition, Traps, Misc, Common, Component, Electrical, Fun,
Crates - all crate types (Locked crate has Timer flag)
Subtabs (top): Dropped, Crates, Collectibles, Animals, Vehicles, Ores, Deployables, Traps
Collectibles - all resource collectibles (icon + amount supported)
Animals - each animal type
Vehicles - each vehicle type
Ores - each ore type
Per category (identical schema, some fields only where supported):
Icon
Show Icon
Icon Background
Icon Background Color
Icon Size
Filters
Hide In Combat
Max Distance (m)
Style
Enabled (master toggle for this category)
Color
Center Dot (small dot at 3D anchor)
Minimap
Show on Minimap
Dot (+ Dot Size)
Icon (+ Icon Size) (where supported)
Text (+ Text Size)
Text
Show Distance
Show Name
Show Timer (Locked crate only)
Show Amount (dropped, collectibles only)
Text Size
MISC
Movement
Speed Hack
Fast Die Strength
Speed Hack Value
Flyhack Stop
Fast Die Delay
Force Crouch
Debug Camera
Always Sprint
Fast Die
Spider-Man
Omni Sprint
Silent Walk
Always Shoot
Infinite Jump
TP Distance
TP
Blink Max Distance
Blink
Force Aiming
Debug Camera Sens
Panic
Debug Camera Speed
Inventory
Silent Pickup
Silent Loot Distance
Auto Loot Crate Distance
Auto Upgrade To
Options: Wood, Stone, Metal, Armored (dropdown)
Silent Loot
Auto Upgrade
Auto Loot Crate
Auto Upgrade Only With Hammer
Silent Eat Pickup
Silent Dropped Pickup
Fast Loot
Auto Upgrade From
Options: Any, Twig, Wood, Stone, Metal (dropdown)
Auto Upgrade Distance
Loot Without Untie FOV
Loot Without Untie
Loot Without Untie Distance
World
Disable Grass
Hide Construction
Hide Vehicles
Hide World
Hide Player Models
Hide Terrain
Disable Shadows
Disable Water
Sky
Sky Master
Time Hour
No Fog
Bright Night Multiplier
Bright Night Light Intensity
Stars Brightness
Time Override
Red Moon Intensity
Bright Night
Sun Size
Custom Sun
Sun Brightness
Cave Brightness
Bright Caves
Red Moon
Cloud Coverage
Ambient Intensity
Stars Size
Bright Night Color
Stars Visible
Minimap
Minimap Enabled
Size
Show Player Dots
Monument Label Color
Opacity
Show Monument Labels
Zoom
Show Border
Quality
Local Player Size
Rotate with Camera
Show FOV Cone
FPS Scene
Forward Rendering
Max LOD > Options: Best, Medium, Low, Lowest (dropdown)
Terrain Billboard Start
Disable Soft Particles
Pixel Light Count > Options: 0, 1, 2, 4, 8 (dropdown)
LOD Bias
Terrain Pixel Error
Terrain Detail Density
Disable Fog
Terrain Basemap Distance
Null Skybox
Solid Clear Color
Disable Soft Vegetation
Disable Reflections
FPS Render
Target FPS > Options: No Cap, 30, 60, 120, 144, 240, 360 (dropdown)
Shadow Resolution > Options: Low, Med, High, Very High (dropdown)
Disable Streaming Mipmaps
Unlock Framerate
VSync > Options: Off, Every Frame, Every 2nd Frame (dropdown)
Layer Clutter Distance
Aspect Ratio
Disable Anisotropic
AA Samples > Options: Off, 2x, 4x, 8x (dropdown)
Texture Mipmap Limit > Options: Full, Half, Quarter, Eighth (dropdown)
Resolution Scale
Dynamic Resolution
Far Clip
Shadow Distance
Disable HDR
Disable MSAA
Layer Default Distance
Disable AA
Layer Construction Distance
Layer World Distance
Shadow Cascades > Options: 0, 1, 2, 4 (dropdown)
CONFIG
Load Config
Language
Options: English, Russian, Turkish (dropdown)
Reset Config
Menu Toggle Key
Save Config
Delete Config
/ each
Variants:
activeVariant = 0" >
1 Day
In Stock
$9.99
activeVariant = 1" >
7 Day
In Stock
$39.99
activeVariant = 2" >
30 Day
In Stock
$89.99
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